OLD NEWS
21.10.2002
New page about terrain generator GL added with source of TerraGen.
Also Proton2 have posted new article and good tutorial with clear understanding code
about terrain technicues on his site.
Updated dowload area new LCS2001a uploaded,please report bugs.
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15.10.2002
I am started study Software Enginering in some colege.
At this time i am too busy.
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01.09.2002
New Avi Player GL based on NeHe code.
Structured into class.
At this time no sound record supporting,but I will find some way.
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01.08.2002
Complete game engine-on air
FULL PROJECT REPLASEMENTS
OGL-coding
Fast loading procedures and built in classes
Multiple interfaces via all c++ power
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Supporting: GAME MAP ENGINE
MODELING FEATURES
1)Support *.3ds files (not animated)
2)Support *.md2 files
3)Support *.md3 files
4)Support *.bsp files(QUAKE2-in development)
5)Support *.bsp files(QUAKE3)
5.a)Detect colision box-based
5.b)LIGHT MAPS (blending method or multitexturing ARB)
5.c)Textures loader-vector based
5.d)Real LiGhTs via standard OGL methods(MAX_LIGHTS)
6)Support *.wld packet files(world definition subsets)
7)Support *.clv packet files(comunicator level set)
8)Support *.plt packet files(preload optimizer set)
9)Support *.bot packet files
(AI-simple bot like in QUAKE but engine to slow)
SOUND FEATURES
VIA FMOD library(most useful on WIN via DSOUND ID)
1)SOUND 2D
2)SOUND 3D
3)Listener 3D positioning in real time
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26.06.2001
FMOD users section ON.
About FMOD.
Loading wav data.
Custom structures to manage sounds in game.
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08.05.2001
Now working on my model type.
My Conception:
Using x files-for full game developing not serious.
Rendering 3ds files time expensive.
So I provide optimized format that can be fast render status
fast loading procedure and built in handle error event
and user interfaces support commander.
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Add's:
1)Support *.x files (not animated)
2)Support *.3ds files (not animated)
3)Support *.3do files (not animated my type)
4)Support *.3da packet files(multiple animation sets for *.3do)
5)Support *.3dp packet files(multiple *.3do files in one packet)
6)Support *.glp packet files(game level packet)
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20.01.2001
WRAPER DOWNLOADS available DIRECTINPUTCLASS.
Support initializing Mouse and Keyboard.
And VERY IMPORTANT ->Not uses Standard Windows GetAsinkKey().
Very fast input , show mouse cursor via blended texture.
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01.09.2000
Site design changed to frame type.
I am going to make all with support threads.
D3DRM die for me and i am very upset.
But feel good with DX 7.0a
D3DIM seems HARD TO UNDERSTANDING BUT->>
FPS more then 34.
First WRAPER DOWNLOADS available :
1)SOUNDCLASS.
Support 3D Sound and Multiple BUFFERS(Via Objects).
2)CAMERACLASS.
You can easy set up D3D view matrix -->
position and direction,
moove it and change between TWO Cameras in your game.
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19.06.2000
I am starting working on my first Game Development Library.
At the time it should be on MS DX5 D3DRM.
I can't get FPS more then 34 on 3 *.x objects and
sky box texture wraped and mooved.
It's bad but enough to just learn DX.
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